Our adventurers awake to each other in what appears to be an inn’s bedroom. They are unaware of who each other.bashes the only door in sight open, blazing fires are consuming the building, and the only exit is the window in the room they awoke in.
After escaping the building, they realize they are in the capitol city of Qualdron. Choksy’s inn isn’t the only burning building in town, various other buildings in sight are blazing. Looking towards the city gate, they see some of the city’s archers on the gate shooting out at something past the gate. The city’s gate is being bashed from the other city from what only could be a battering ram. Our adventurers start to head there. Shortly after, a tall gate-like object start to rise behind the gate, after rising, a small flash bursts from the gate and a white teaming film covers the gate.
Fireballs fly towards City guard archers and knock off a hefty chunk of the archers. The gate crashes open, and hundreds if not thousands of Drow are flowing through. The adventurers immediately turn the other direction, and their cleric Torin Fellstone, suggests to run to a temple. They take refuge in there with some of the city’s citizens and a couple of their paladins. Their rogue knows of an escape path of the city through the city’s tunnels. They leave the church and onto the road. A blinding flash comes from the portal that was erected earlier. Everyone is blinded for a few seconds. After gaining vision, all of the Drow are gone, simply disappeared.
The adventurers head towards the portal. One of the guard scouts head into the portal, comes out and claims the other side to be clear. Qualdron’s commander, Rodnian, asks the group of adventurers along with a couple of scouts to go through and scout out the portal. After offering a reward, the group accepts. The adventurers go through the portal and find a cavern entrance. They start heading there and see a group of 6 knights donning the tabard of Polna and a wizard in red robes. After getting close, the wizard slams his staff into the ground and in a flash, the 6 knights disappear. The wizard explains that the 6 knights are the reason for the drows’ destruction. He goes back with the group and explains what happened to their commander.
The commander tells them to report to their guard captain tomorrow for some work. They need to find out who let these infiltrators to the city and set our buildings ablaze. The guard captain, Leon, asks them to investigate one of their army’s suppliers. He wants this done secretly, so no guards will be present at the nearby post that night. After getting into their building, they find a trap door, leading to a basement. At first glance, it appears to be only boxes of supplies. After moving some boxes, the adventurers find a large tunnel. They decide to follow it, after about a mile, they find a ladder up.
* The party quickly finds out Torin and Grozz act before they think
* The enemy wizard got a spell off and they got torn down by melee
* Horses ran off in the distance during the fight
* Found a journal essentially saying they were under command of the wizard
* Found a goblin shaman murdered by a drow dagger
It looks like an encampment of goblins. The goblin next to the ladder has fallen asleep on his guard post. That goblin gets a good ole coup de grace. The cleric, fighter, and rogue, all go up and cut their own tents. Cleric and bugbear don’t really try to be the sneaky. Our cleric throws some alchemist fire into the tent at the goblins. Our heroes fight off around 10-15 goblins. Somewhere during the fight, one of adventurers manage to hear the sound of horses running away from the encampment. They come to the largest tent with the two goblin guards, they retreat inside. They cleric and barbarian line up and head into the tent. They get blasted with a burning hands and the goblins readied attacks against them. They absolutely demolish the wizard and proceed to take out the wizard. After the fight, Grozz proceeds to bash down tent after tent. They also find it looks like this tent was quickly cleaned up and has a journal of one of the goblins. The rogue finds a goblin shaman in one of the tents slain by a drow dagger.
* Wolves jumped the party
A pack of wolves containing dire wolves and regular wolves surprised the party and attacked them.
* The party gets tricked by a ‘helpless caravan’ and is jumped by bandits
* An orc warlord appeared to be commanding these bandits
* Cleric charged into the caravan bloodied and almost died
On their way there, the party find a broken down caravan that claims they need the party’s help. Soon after they reach the caravan, bandits jump them and an orc warlord busts out of the caravan charging the party’s bugbear barbarian. It was an extremely close encounter, they were outnumbered, but nevertheless, the party managed victory. After the battle was over the cleric, still bloodied, went into the caravan, and got jumped by two bandits that were waiting for them. He was unconscious shortly there after. The rest of the party managed to kill the remaining bandits and recovered the cleric.