Over the months

It’s been a while since I’ve updated, so here is a large summary of whats happened of the past few months.

To my group : Please let me know if there is anything in particular you would like to see added in the summary that I might have missed.

After the ambush, the city approaches the town on all sides. After a battle amongst the party and hobgoblins, the party goes down into the mining cave, to find red crystals being harvested by the townsfolk themselves.

They also find Wrathius and Jeb Vandiere, leaders in the operation, ransacking the town, and possibly the cause behind the gathering of the Marsfel army. Guarding them is his Muluvien’s corrupt apprentice. The party struggles to catch Wrathius and save Muluvien at the same time.

Wrathius masters the power of his tablet conjoined with the power of the As’rathi crystal. The land surrounding the area, as well as where the crystal itself is rise up, creating devastating volcanoes. After saving Muluvien, the other half of our party managed to get in the passageway to the central chamber, where the crystal is located. After being shot up by extremely pressurized air pockets, the entire party lands right on the side of the volcano.

Wrathius’s apprentice manages to hold of the party while Jeb and Wrathius escape in the knick of time. An entity assembles before their eyes, a creation of the As’rathi’s power itself. A gensai stands before the party, with eyes of destruction intently looking upon the apprentice.

The entity is Jett, a sentient being from another realm of existence that has been frozen in time for thousands of years. He insists on helping the party, for they have saved the world from an eternal state of imprisonment.

After destroying the apprentice, Mardred asks the party to help save her tribal encampment that is being threatened by the volcanic powers of the newly arisen mountaintops. The party agrees, but after reaching the cave, James’s arch-nemesis appears and demands the artifact from james.


The Ambush

Our party prepares to depart from the Tutela Camp. Before they leave, two mercenaries are assigned to their party.

Heres a quick overview of the current party :

Mardred played by Jordan Peck A Female Dwarf Shaman coming from a dying clan of Dwarves in search for the meaning of life.

Alek Baun played by Garret Delancy A Human Wizard with a large arsenal of spells and tricks up his sleeve.

Grozz played by Kevin Dedon A bugbear barbarian with a soft spot for kittens and an undying urge for levers.

James played by Matt Abbott A halfling assassin who only has the party’s interest in mind and a prejudice against women.

Borudor played by Jacob Bertrand(Train) A sturdy Dwarf Warden whose superb control of the battlefield is only surpassed by his ever-lasting hit point pool.

After recruiting Mardred and Alek, the army of the tutela and adventurers head for Armsted, supposedly, to retrieve the As’rathi artifact. As sunset approaches, the party makes camp. Mardred happens to notice a body lying just outside of the camp. A man in leather armor, exhausted and parched, begs for something to quench his thirst. After Mardread produces some drink, the man proceeds to tell them that he is a scout for the tutela. He reports to the leader of the army and tells them of an approaching marsfall army to the village of Armsted. The party and army decides to set up an ambush point, and increase the chances of taking the town. After some strategizing, the group has a plan.

The first step in this plan : Have Alek cast a spell to simulate the appearances of hobgoblins and bugbears in order to gain information on the enemy. After some failed bluff checks and a smart elect remark to the Fomorian Ghost Shaman, the negotiations are over. The army of marsfell is ambushed by the party and their army. A fight ensues against many hobgoblins, as well as Savage Minotaurs, hobgoblin dark casters, and rogue mages. The battle is won, with a moderate amount of casualties.

The party now has to decide how to approach the city.

Campaign 2 - Sessions Recap

Our adventurers were sent to find the As’rathi arfifact in the Ancient Temple of SSendam, a Slaad god. They find the entrance to the main chamber, but the passage is sealed. In order to gain access, they believe that they will have to find a set of 6 statues that act like a key.

After exploring the temple, the party finds the GGG. This organization ransacks ancient buildings and ruins for treasures and devices. After some diplomacy, the organization agrees to aid the party in finding these statues in return for finding devices they want.

They complete a series of tasks for the GGG, and end up finally retrieving all of the statues. After opening the passage, they fight a grey slaad and obtain the As’rathi artifact.

Borudor passes the artifact to James in order to prevent scrying on the artifact. When they leave the temple, they notice a light in the distance. They investigate and find out it is a deserted camp. James manages to trick them into thinking he is one of their own and quickly turns a fight from challenging to trivial. They find out that a nearby town of Armsted is under assault from a hobgoblin army headed by an archmage, Wrathius. The party decides its not their business and head straight for the Tutela.

After getting there, they tell the Tutela they found the As’rathi artifact and after much negotiation, they decide on a price, but James says he doesn’t have it, but its in a safe spot. An army of 50 is assigned to the party, both as guardians and watchdogs. Their job is to ensure the safe retrieval of the artifact. The leader of the small force of the Tutela is actually the sister of Wrathius. The party decides to tell the Tutela that the artifact is hidden near the town of Armsted, where Wrathius was last seen.

Campaign 2 - Session 5

Our party makes it back to Plentis after clearing bandits, and await the vote to come through.

Prince Jack is a prince no more.

King Jack is granted the Throne. Their mission is successful, the King has promised his forces in the aid against the Marsfall forces.

2000 Militia

500 Elite

50 Mages

After their help was ensured, our party’s Invoker Pelanon, creates a teleportation link to the camp of the Tutela. After arriving, they inform Aaron of their success. While excited about the news, he seems to be a bit distant while the party discusses what happened with them. After the report, Aaron tells them of an oncoming force from Marsfall heading to two nearby cities.

One city has promised to provide war machines and mages for the coming war, while the other is a main supplier of foods to nearby cities.

They decided to help the city that provided war machines. After some strategy and tactics that had be discussed, the party defends the city from the oncoming attack. The 2nd wave on the easy side had some strange attackers. Hill Giant and a gorgon charged in with a quickling running through the party, essentially performing ‘hit and runs’. The only “casualty” in the party was James. He was petrified by the gorgon. The local wizard survived the fight and cured his ailment.

Campaign 2 - Session 3

Our party receives their reward for getting the haunted house cleansed of foul spirits. They are invited to see the Tutela for recruitment and/or job offers. They make way for the camp of the Tutela. After their arrival, they speak with Aaron, a recruitment officer for the Tutela.

The party is to go to the capitol city of Plentis. They are to be granted an audience by the King or his ambassador, and convince them to help the Tutela against the oncoming horde by whatever means necessary.

They teleport to the city of Brenshin and take the boat across. During the trip, they encounter storms and a pirate ship. Both of which the party manages to handle, even while the boat was shifting the party and enemies alike, making it difficult to maintain normal tactics.

Campaign 2 - Session 2

Our heroes are met by a new party member, a longtooth shifter and ranger from <xyz>. He catches up to the party just in time for them to be caught by the guard. A couple civilians say that they were the assassins and to arrest them.

Everyone is taken into the captain’s office and then interrogated. The party cooperates for the most part, and is found to be innocent. They are offered a job to clear out a haunted house. After some searching, they find an entrance to the underground level of the haunted house. They get there via a tunnel spanning from a nearby old lady’s house. Come to find out, this old lady isn’t making use of the house, and our shifter ranger finds out this one is a changeling.

In the underground level, the party finds 8 columns of steel that leads all the way back up into the columns upstairs. In the center of the 8 columns is a floating red crystal. The halfling jumps onto the crystal, and it doesn’t move an inch. Some magic is keeping this crystal in place.

Campaign 2 - Session 1

Our characters include :

Grozz the bugbear barbarian, expert kobold kicker and Hero of Qualdron.

James the halfling rogue-like, WTB history

Borudor the Dwarf Warden, protector of the forests, AKA Treehugger.

Our heroes start out on the Blue Blazer, a boat headed to Grenshin. They have accepted the journey there as a “body guard” on the boat, with the exception of our bugbear, Grozz, who was simply there because he got intoxicated and stumbled upon a boat. Grozz was quite the popular one on the boat, talked to by many, questioning his past, trying to get stories of his heroism, that saved the capitol city of Qualdron. After talks of heroism and a few drinks of ale, our adventurers make it to the town of Grenshin.

After they arrive, they’re told to go to the innkeeper of the Lion’s Pride, an inn in Grenshin. Once there, they receive their pay and are told about a speech given by the mayor of the town, but more importantly, Redgrin will be speaking about the recent uprising of hordes of goblins and hobgoblins in the West. Redgrin is the famous fey-champion from the elven city of Tranquilin, a town that lies in southwest. He fended off over 50 undead from the city when he just an adolescent. Once the fey-champions heard of his valorous deeds, they sought to induct him into their ranks as a special member.

The party makes it to the speech and almost falls asleep to the words of the mayor. After Redgrin came on stage, they kept an eyelid open. Apparently, this guy does some “fancy” things, atleast, according to the innkeeper they were talking to. Within a few minutes, Borudor and James spot a suspicious character on the roof. Moments later, an arrow lets loose from his bow, flying true into Redgrin’s chest. Redgrin collapses, much to our heroes’ surprise. An arrow strike like that should not have felled such a great warrior. The audience panics at the death of their great hero.

Borudor heads for the bandit that is currently fleeing away from the crowd via rooftops, while Grozz and James fight the crowd and head to the body of Redgrin. The crowd poses some trouble for the two. James’ first instinct is to maneuver through the crowd, while Grozz just simply yells and everyone clears a path for him. James pockets the arrow the slayed Redgrin and Grozz proceeds to pick up James for a quick run. (That’s right; a huge bugbear is carrying a halfling.) They run through the crowd to catch up with borudor.

Borudor manages to spot the assassin crossing the rooftops. He thinks quickly and finds a shortcut, cutting off his path with earthen-empowered attack on the building which sends him hurling towards the ground. It doesn’t take much talking after that impressive attack to keep him down.

James and Grozz meet up with him and are about to start questioning him whenever they are ambushed by a group of shady characters. They say they want to protect the assassin and demand they give him up to them. James tries to bribe his way out. Grozz is clueless, and Borudor can’t accept giving away this murderer without him receiving some sort of justice.

INITIATIVE! ... I mean… combat starts with borudor defending against the bandits, while grozz stands clueless, until his sword finally suggests that he help his ‘friends’. James sneaks around behind the supposed leader of the group. Unexpectly, the leader walks up and, with a mighty blow, slays the assassin. The group manages to incapacitate…rather, kill the bandits.

Session 9 - Carts and things.

Our adventurers are put into a situation now. They must choose to give the box up for grozz or keep and let grozz die. Of course, Torin, gives him the box. They receive Pyramus’ sister and Grozz in exchange for the box. Then the hostile party causes a cave collapse.

Now they are stuck in a singular room with only a couple days rations. Days pass with no luck of escaping.Finally, something appeared on one of the pillars. A handprint. They press their hand up to it, and a passage opens up.

They enter a room with a statue that represents a god of wealth. In the room, there is also a pool of water and two pillars. Grozz sticks his head. Poof, his goggles disappear.

The door opens.

Session 8 - Dull

We start out with our goblin rogue. Snig looks around, obviously surprised at his location. One minute he’s in a tavern, getting ready to pick pocket some drunkard. The next, he’s in a readied inn room. Cautiously, he sneaks down the stairs, and overhears “I AM GOING TO KILL THE NEXT GOBLIN I SEE”, and a slam of a mug on the table. Snig scurries back up to the room, and quickly tailors a crude hooded cloak. He sneaks out the font door, also managing to catch sight of a few halflings.Apparently, Snig has managed to get himself into a town of goblin haters. Our goblin manages to catch word of something happening in the graveyard. Curiosity gets the best of him, and he heads that way.

Our party starts to exit the graveyard, and is approached by guards. They question them, and are fairly certain they are telling the truth, but in order to make sure, they ask a task of them. With promised rewards, the adventurers agree. They make their way around town, asking questions of where the goblins might be. A woman beckons them over.

She tells them that the discrimination of the goblins is unjustified. This town was the one that started feud between the two communities. The community does not just consist of goblins. Some of them or half goblins, some are humans. She wakes her sleeping brother, which happens to be a bard. He then accompanies them by his sister’s request.

As they leave the building, they see a group of sellswords entering the town. The group notices them and comes up to them. They warn them that they should leave, and not steal their jobs. Of the crew, a tiefling, a tamed rage drake, some humans, and a couple, dragonborns.

Once they arrive, they are taken to the leader, which is currently giving a speech to the community about equality and rights among races. The leader, Ignam, says he will be able to move the community, if they can retrieve a box containing magical items from Relin’s Fall. The bard says he knows of this place. Currently, it is home to the Skull Lord Dull. It used to be the home of the Great Wizard Inas Cusidem I’Quam 1000 years ago. The wizard disappeared 200 years ago. So for the rest of the party, add about 35 years to that(3325 PV), since they have established that they are in a time where Torin, the dwarf cleric, is a child.

They head to Relin’s Fall, and not far down in the dungeon, they already find the Skull lord and the magical box. THe battle with the Skull Lord deemed to be challenging indeed. FOr every time they killed an undead, Dull raised him. After learning of his abilities to raise these undead indefinitely, the party manages to barely vanquish the Skull Lord. Our rogue, snig drops unconscious during the fight, and they shut the door and rest in that room.

They awake, and get ready to head out, they open the door and a blast of energy forces them back. They see the tiefling with the palm of his left hand facing them, apparently where the blast of energy came from. Grozz is lying unconscious next to him with a hand crossbow pointed at his throat.

Session 7 - FFF - Forests, Fires, and Flyers

Our adventurers leaves the sewers and find Grozz staring down at them. “You’re a little late”. They party heads back to Leon and reports it was nothing more than a simple goblin infestation and found no more leads. Frustated, but thankful, Leon tells them to take some time off. He also tells them that they have gained enough trust to use their towns portal code. He sends them to the mage’s guild and Torin receives the ritual.

Torin…...hits the tavern. Dumps 100 gold and says free drinks for everyone. Word spreads quickly around town: “Frelen’s Tavern, FREE DRINKS ON TORIN”. The tavern fills up quite fast. All the while Unsung, faithfully protecting Torin from any pickpocketing, not participating in any drinking. Throughout his drinking, he hears word of a wife that had gotten lost in [[Rain-Ridden Forest]].

While Torin is busy getting drunk off his ass, our friendly neighborhood Snig…is not being so friendly. He’s hit the nobles district and is on a utensil stealing streak. He goes through a few nobles houses and manages to steal almost 300 gold worth of random junk. He exits the nobles district, with a smirk on his face. Moments later, screams “MY GODS, IVE BEEN ROBBED”. Snig hits the shadows even harder and hastily moves away. Snig hits the inn after a long night of secret agentry.

Grozz is sitting outside the guard post, promised the skull of the black dragon they killed in trap infested dungeon. He awaits outside the door, and he finally gets it around 6am. Grozz’s infamous items : Cloak of the dire wolf, and black dragon skull.

After the party groups up the next day, they manage to come across the wizard-on-a-bike. He tells them that Medicus Quisnam is looking for them, and gives them a map to his mage tower.

Snig now absolutely intrigued by this hovering motorcycle, decides to look around town for him. Snig finds him at the mage’s guild. He gets off his bike, and mutters some incantation and the bike goes all small and he fits it into his pocket. Snig, determined to steal this bike, decides to go undercover. He buys a mage robe and follows him around the mage’s guild. Snig never manages to find a moment to steal it from him. He leaves the guild, pops out his bike and hovers away too fast for snig to follow.

They party heads for Medicus’ tower. They have to travel through the [[Rain-Ridden Forest]]. Surprisingly enough, they manage to come across a woman unconscious on the ground. They go up to inspect the corpse further… Init. A group of forest dwellers attack them, including a druid and a shambler.

Our barbarian, Grozz, manages to get consumed by the shambler…twice. First, just becuase the Shambler was closest to Grozz. Second, because Grozz used his daily on him. They manage to finish off the foresty creatures and proceed onward to Medicus.

They arrive at the tower, it stands over 1000 feet tall. The door is incribed with a puzzle of a simple math problem. Grozz says “hrrmmm” and writes a 1, it disappears, writes a 2, it disappears, writes a 3, it disappears, and Grozz gets zapped by electricity….......Grozz writes a 4…zap…Finally Torin does the simple calculation and writes an 8. The door opens.(This is significant, the party has recently discovered they all have magical tattoos of 8’s)

Medicus asks them to retreive an object for them. They ask what the item is, but he seems a bit reluctant to speak about it. He promises them magical items, and thats enough for them. He gives them potions and sends them through a portal to what most readily described as the elemental plane of fire. They are at an abandoned salamander outpost, supposed to retrieve a magical orb. They peak out the door , and see a group of salamanger across the way. They were told by Medicus that they could not handle the salamanders. So tehy quickly shut the door, hoping they cannot be seen.

They peak back out, they are still there. As he shuts the door, a fiery creature that resembles a dragon lands and decimates the salamanders in seconds. He flies off after grabbing a few corpses. They proceed slowly to the outside, to find the outpost raised high above the lava, is actually split down the middle, creating a fiery pit of doom in between the two pieces of outpost.

They encounter a group of fire snakes that almost destroy Unsung on the first turn. An armory is also nearby, where they stash up on magical weapons to be sold later. They use some large axes here to chop down a scout tower to create a bridge between the two pieces of outpost. They scavenge the only standing building and manage to find the orb.

They head back and as they enter the room, a flash of light. They are now sitting in a graveyard behind some tombstones. Torin looks to his left, and much to his surprise, he sees…himself. Except the self that he is looking at is when he is a child. He walks over to the child and tells him to trust in the power of his god. Grozz also gives him some words of ‘advice’. “Always charge into the head of battle right away”.

The group finds itself at a funeral of one of the townsmen. The wife, while obviously depressed, seems happy to see Torin. She exclaims “Our preacher said there were no Clerics in! But by your garments, you are obviously a cleric, Please, i beg of you, come on pray with me for my husband.” Torin agrees. The ceremony is shortly over. and The wife asks for some time with just Torin alone, so they can pray together. Torin shoos away his party members all the way to the graveyard entrance.

Opps, its a succubus. And demons. Humanoid Demons, wielding greatswords fly from the rooftops, killing all the villagers on the way down. Imps appears from the back of the graveyard and fly towards the party. Torin proceeds to charge into his allies, with every intention to attack them. Torin manages to break free of the enchantment before attacking his party. Soon enough, Torin once again appears on the battlefield…This time, its the younger version he saw earlier, except…alot bigger. He puts the beat down on the demons, and flashes of Torin’s deity appear in front of every strike directed at young Torin, deflecting the blows. They also manage to see a goblin shaman helping them, then grab something off one of the imp corpses, and runs off.


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